Mocap2D - 3d mocap to 2d skeleton (unity,spine) tool
A downloadable tool
MOCAP2D
Convert 3D Motion Capture into Professional 2D Animation
Bring high-quality 3D motion capture animations directly into your 2D animation workflow.
MOCAP2D imports FBX and BVH animations, intelligently retargets them to your 2D skeletons, and lets you preview the results in real time before exporting.
Map your rig once, then transfer an unlimited number of animations using the same skeleton—saving countless hours of manual animation work.
Compatible with official Spine Runtimes and Unity 2D Animation Package.
ONE-TIME RIG SETUP

Stop mapping bones for every animation.
Once your 2D skeleton has been matched to a 3D rig, every FBX or BVH animation using the same hierarchy can be transferred automatically.
Perfect for large mocap libraries, animation packs and production pipelines.
AUTO MATCH
Automatically matches the source and destination skeletons by analyzing bone names and hierarchy.
Most rigs can be mapped with a single click, while every bone remains fully editable whenever manual adjustments are needed.
Spend less time configuring and more time animating.
TWO RETARGETING MODES
Different projects require different workflows.
MOCAP2D includes two independent retargeting systems.
Smart Retargeting
Designed for speed and natural-looking animation.
Motion is transferred using projection calculations based on the visual relationship between the source and destination skeletons.
This mode delivers excellent results with minimal setup and is especially effective for side-view characters.
Direct Retargeting (Advanced)
Need complete control?
Direct mode allows every destination bone to receive any transform component from any source bone.
Transfer Position, Rotation or Scale individually on each axis to build completely custom retargeting setups.
Perfect for unusual rigs, stylized characters and advanced animation workflows.
AUTOMATIC IN-PLACE CONVERSION
Don't worry whether your source animation is moving through the world.
MOCAP2D can automatically convert locomotion animations into perfectly looping in-place animations during retargeting.
No external editing required.
BUILT-IN GROUND CONTACT (IK)
Natural foot placement matters.
MOCAP2D features a built-in IK system that automatically keeps feet—or any ground-contact limbs—locked in place while the rest of the body adjusts accordingly.
This dramatically reduces foot sliding and produces animations much closer to the original motion capture performance.
LIVE PREVIEW
See every change instantly.
Adjust mappings, retargeting settings and animation parameters while the preview updates in real time.
Know exactly what your exported animation will look like before saving.
IMPORT & EXPORT INDUSTRY-STANDARD FORMATS
Designed to fit directly into professional animation pipelines.
Import and export industry-standard formats including:
- FBX Motion Capture
- BVH Motion Capture
- Spine Skeletons
- Unity 2D Animation Package
Preview the final animation exactly as it will be exported.
DRAG & DROP EVERYTHING
Import your files as easily as dragging them into the window.
Drop FBX animations, BVH files, Spine projects or Unity skeletons directly into the scene and start working immediately.
No complicated import dialogs.
WORK THE WAY YOU WANT
Create your own workspace.
Dock, undock, resize and rearrange every panel across one or multiple monitors to build the layout that best fits your production workflow.
BUILT FOR LARGE ANIMATION LIBRARIES
Whether you're working with dozens or thousands of animations, MOCAP2D is designed to eliminate repetitive setup.
Map your skeleton once and reuse the same configuration for every compatible animation.
Spend your time creating—not repeating the same work.
PERFECT FOR
- Indie Game Developers
- Professional Animators
- Spine Artists
- Unity Developers
- Motion Capture Pipelines
- 2D Character Animation
- Mobile Games
- PC & Console Games
WHY MOCAP2D?
✔ Import FBX & BVH motion capture files
✔ Automatic bone matching
✔ Smart Retargeting
✔ Advanced Direct Retargeting
✔ Automatic In-Place Conversion
✔ Built-in Ground Contact IK
✔ Real-Time Animation Preview
✔ Drag & Drop Workflow
✔ Fully Dockable Workspace
✔ Multi-Monitor Support
✔ Compatible with Official Spine Runtimes
✔ Compatible with Unity 2D Animation Package
✔ Reuse one rig setup for unlimited compatible animations
COMPATIBLE WITH VIRTUALLY ANY FBX OR BVH ANIMATION
MOCAP2D is compatible with virtually every standard FBX and BVH animation library available today.
Import motion capture data from your favorite tools, online marketplaces or commercial animation packs and transfer them directly to your 2D characters.
Works seamlessly with:
- Mixamo
- Rokoko Motion Library
- ActorCore
- Reallusion
- MotionBuilder
- Blender
- Maya
- 3ds Max
- Cascadeur
- DeepMotion
- Custom FBX/BVH animations
- and virtually any standard FBX or BVH animation source.
One skeleton mapping. Unlimited compatible animations.
| Updated | 16 hours ago |
| Status | Released |
| Category | Tool |
| Release date | Jun 07, 2023 |
| Rating | Rated 3.0 out of 5 stars (1 total ratings) |
| Author | LizardWish |
| Tags | 2D, 3D, Animation, converter, development, FBX, mixamo, mocap, spine, Unity |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Steam, Steam |
| Content | No generative AI was used |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $9.99 USD. Your purchase comes with a Steam key. You will get access to the following files:
Development log
- FBX2Spine is now MOCAP2D!16 hours ago
- 1.0.1.7 is OUT! New Features added and some fixesJan 07, 2026
- v1.0.0.24Jun 18, 2023
- version1.0.0.22 - Fixed Black Screen Issue!Jun 12, 2023
- My Discord channel for all kinds of support and sharings about my applicationsJun 09, 2023
- 1.0.0.21 is OUTJun 09, 2023
- 1.0.0.2 updateJun 08, 2023
- Quick Fix Released!Jun 08, 2023





